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Reconstructing the copyright idea/expression dichotomy for video games

Wang, Jia

Authors



Abstract

Video game players do not just engage in ready-made gameplay but also actively take part in the construction of these experiences: they bring their desires, anticipations and previous experiences with them, and interpret and reflect their experience of gameplay in that light. Video games pose two challenges for a copyright assessment. First, should a game be assessed as an entity or broken down into its composite elements? Second, should copyright be granted to the gameplay which guides players’ behaviours and shapes their ludic experience of a game? It is these questions which are addressed in this article.

Citation

Wang, J. (2024). Reconstructing the copyright idea/expression dichotomy for video games. Queen Mary Journal of Intellectual Property, 14(3), 248-266. https://doi.org/10.4337/qmjip.2024.03.01

Journal Article Type Article
Acceptance Date Jan 1, 2024
Online Publication Date Oct 10, 2024
Publication Date 2024-10
Deposit Date Nov 12, 2024
Journal Queen Mary Journal of Intellectual Property
Print ISSN 2045-9807
Electronic ISSN 2045-9815
Publisher Edward Elgar Publishing
Peer Reviewed Peer Reviewed
Volume 14
Issue 3
Pages 248-266
DOI https://doi.org/10.4337/qmjip.2024.03.01
Public URL https://durham-repository.worktribe.com/output/3092170