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Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity (2021)
Conference Proceeding
Dionísio, M., Nisi, V., Xin, J., Bala, P., James, S., & Jardim Nunes, N. (2021). Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity. In J. Baalsrud Hauge, J. C. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), International Conference on Entertainment Computing (IFIP-ICEC) - Work In Progress (WIP) Track. https://doi.org/10.1007/978-3-030-89394-1_35

The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge throu... Read More about Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity.