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All Outputs (5)

An Automated High-Level Saliency Predictor for Smart Game Balancing (2014)
Journal Article
Koulieris, G. A., Drettakis, G., Cunningham, D., & Mania, K. (2015). An Automated High-Level Saliency Predictor for Smart Game Balancing. ACM Transactions on Applied Perception, 11(4), Article 17. https://doi.org/10.1145/2637479

Successfully predicting visual attention can significantly improve many aspects of computer graphics: scene design, interactivity and rendering. Most previous attention models are mainly based on low-level image features, and fail to take into accoun... Read More about An Automated High-Level Saliency Predictor for Smart Game Balancing.

C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics (2014)
Journal Article
Koulieris, G. A., Drettakis, G., Cunningham, D., & Mania, K. (2014). C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics. Computer Graphics Forum, 33(4), 41-49. https://doi.org/10.1111/cgf.12411

Attention‐based Level‐Of–Detail (LOD) managers downgrade the quality of areas that are expected to go unnoticed by an observer to economize on computational resources. The perceptibility of lowered visual fidelity is determined by the accuracy of the... Read More about C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics.