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Modeling believable agents using a descriptive approach.

Harris, T.; Gittens, C.

Authors

C. Gittens



Abstract

The concept of believable agents in game and simulator design has become increasingly important. This is because the improved realism offered by synthetic agents can lead to the increased popularity and prolonged life of electronic games. This paper offers a model for the development of believable agents. Specifically, this paper proposes the use of a descriptive approach to agent design. Using this approach, in-game agents are designed to learn human emotional responses from real world data. To achieve this, training data was collected and fed to the descriptive learning believable agent model. Further, we conducted a comparative study to determine whether agents designed using this approach were more believable than agents designed using more traditional approaches. The findings from this study revealed that the descriptive learning agent was perceived by study participants to be more believable than the agent that was programmed according to the specifications of two third-party agent developers.

Citation

Harris, T., & Gittens, C. (2015). Modeling believable agents using a descriptive approach. Biologically Inspired Cognitive Architectures, 14, 10-21. https://doi.org/10.1016/j.bica.2015.09.004

Journal Article Type Article
Acceptance Date Sep 17, 2015
Online Publication Date Oct 9, 2015
Publication Date 2015-10
Deposit Date Sep 6, 2016
Journal Biologically Inspired Cognitive Architectures
Print ISSN 2212-683X
Electronic ISSN 2212-6848
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 14
Pages 10-21
DOI https://doi.org/10.1016/j.bica.2015.09.004
Public URL https://durham-repository.worktribe.com/output/1375505