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Classroom collaboration in the design of tangible interfaces for storytelling

Stanton, D.; Bayon, V.; Neale, H.; Ghali, A.; Benford, S.; Cobb, S.; Ingram, R.; O'Malley, C.; Wilson, J.; Pridmore, T.

Authors

D. Stanton

V. Bayon

H. Neale

A. Ghali

S. Benford

S. Cobb

R. Ingram

J. Wilson

T. Pridmore



Abstract

We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the "magic carpet", an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and physical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.

Citation

Stanton, D., Bayon, V., Neale, H., Ghali, A., Benford, S., Cobb, S., …Pridmore, T. (2001). Classroom collaboration in the design of tangible interfaces for storytelling. In CHI '01 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (482-489). https://doi.org/10.1145/365024.365322

Conference Name Conference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere; Seattle, WA; United States
Publication Date 2001
Deposit Date Aug 15, 2018
Publisher Association for Computing Machinery (ACM)
Pages 482-489
Book Title CHI '01 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DOI https://doi.org/10.1145/365024.365322