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Outputs (8)

Testing differential use of payoff-biased social learning strategies in children and chimpanzees (2017)
Journal Article
Vale, G., Flynn, E. G., Kendal Jeremy, R., Rawlings, B., Hopper Lydia, M., Schapiro Steven, J., …Kendal Rachel, L. (2017). Testing differential use of payoff-biased social learning strategies in children and chimpanzees. Proceedings of the Royal Society B: Biological Sciences, 284(1868), Article 20171751. https://doi.org/10.1098/rspb.2017.1751

Various non-human animal species have been shown to exhibit behavioural traditions. Importantly, this research has been guided by what we know of human culture, and the question of whether animal cultures may be homologous or analogous to our own cul... Read More about Testing differential use of payoff-biased social learning strategies in children and chimpanzees.

To copy or to innovate? The role of personality and social networks on children's learning strategies (2016)
Journal Article
Rawlings, B., Flynn, E., & Kendal, R. (2017). To copy or to innovate? The role of personality and social networks on children's learning strategies. Child Development Perspectives, 11(1), 39-44. https://doi.org/10.1111/cdep.12206

In our technologically complex world, children frequently have problems to solve and skills to learn. They can develop solutions through learning strategies involving social learning or asocial endeavors. While evidence is emerging that children may... Read More about To copy or to innovate? The role of personality and social networks on children's learning strategies.

Personal space regulation in Williams syndrome: The effect of familiarity (2016)
Journal Article
Lough, E., Flynn, E., & Riby, D. (2016). Personal space regulation in Williams syndrome: The effect of familiarity. Journal of Autism and Developmental Disorders, 46(10), 3207-3215. https://doi.org/10.1007/s10803-016-2864-8

Personal space refers to a protective barrier that we strive to maintain around our body. We examined personal space regulation in young people with Williams syndrome (WS) and their typically developing, chronological age-matched peers using a parent... Read More about Personal space regulation in Williams syndrome: The effect of familiarity.

Eureka!: What is innovation, how does it develop, and who does it? (2016)
Journal Article
Carr, K., Kendal, R., & Flynn, E. (2016). Eureka!: What is innovation, how does it develop, and who does it?. Child Development, 87(5), 1505-1519. https://doi.org/10.1111/cdev.12549

Innovation is not only central to changes in traditional practice but arguably responsible for humanity's remarkable success at colonizing the earth and diversifying the products, technologies, and systems within it. Surprisingly little is known of h... Read More about Eureka!: What is innovation, how does it develop, and who does it?.

Imitate or Innovate? Children’s Innovation is Influenced by the Efficacy of Observed Behaviour (2015)
Journal Article
Carr, K., Kendal, R., & Flynn, E. (2015). Imitate or Innovate? Children’s Innovation is Influenced by the Efficacy of Observed Behaviour. Cognition, 142, 322-332. https://doi.org/10.1016/j.cognition.2015.05.005

This study investigated the age at which children judge it futile to imitate unreliable information, in the form of a visibly ineffective demonstrated solution, and deviate to produce novel solutions (‘innovations’). Children aged 4–9 years were pres... Read More about Imitate or Innovate? Children’s Innovation is Influenced by the Efficacy of Observed Behaviour.

Mapping real-world to online vulnerability in young people with developmental disorders: Illustrations from autism and Williams syndrome (2014)
Journal Article
Lough, E., Flynn, E., & Riby, D. (2014). Mapping real-world to online vulnerability in young people with developmental disorders: Illustrations from autism and Williams syndrome. Review Journal of Autism and Developmental Disorders, 2(1), 1-7. https://doi.org/10.1007/s40489-014-0029-2

The Internet poses a new kind of threat, especially for those individuals already vulnerable in society. The current paper draws on the social phenotypes associated with autism spectrum disorder (ASD) and Williams syndrome (WS) to propose that indivi... Read More about Mapping real-world to online vulnerability in young people with developmental disorders: Illustrations from autism and Williams syndrome.

Context-dependent model-based biases in cultural transmission: Children’s imitation is affected by model age over model knowledgeable state (2012)
Journal Article
Wood, L., Kendal, R., & Flynn, E. (2012). Context-dependent model-based biases in cultural transmission: Children’s imitation is affected by model age over model knowledgeable state. Evolution and Human Behavior, 33(4), 387-394. https://doi.org/10.1016/j.evolhumbehav.2011.11.010

Many animals, including humans, acquire information through social learning. Although such information can be acquired easily, its potential unreliability means it should not be used indiscriminately. Cultural ‘transmission biases’ may allow individu... Read More about Context-dependent model-based biases in cultural transmission: Children’s imitation is affected by model age over model knowledgeable state.

Observational learning of tool use in children: Investigating cultural spread through diffusion chains and learning mechanisms through ghost displays (2010)
Journal Article
Hopper, L., Flynn, E., Wood, L., & Whiten, A. (2010). Observational learning of tool use in children: Investigating cultural spread through diffusion chains and learning mechanisms through ghost displays. Journal of Experimental Child Psychology, 106(1), 82-97. https://doi.org/10.1016/j.jecp.2009.12.001

In the first of two experiments, we demonstrate the spread of a novel form of tool use across 20 “cultural generations” of child-to-child transmission. An experimentally seeded technique spread with 100% fidelity along twice as many “generations” as... Read More about Observational learning of tool use in children: Investigating cultural spread through diffusion chains and learning mechanisms through ghost displays.