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Sketching-Based Skeleton Generation (2010)
Conference Proceeding
Zheng, Q., Li, F. L., & Lau, R. (2010). Sketching-Based Skeleton Generation. In 2010 3rd IEEE International Conference on Ubi-Media Computing (U-Media 2010), 5-6 July 2010, Jinhua, China (179-186). https://doi.org/10.1109/umedia.2010.5544472

Articulated character animation can be performed by manually creating and rigging a skeleton into an unfolded 3D object. Such tasks are not trivial, as it requires a substantial amount of training and practices. Although methods have been proposed to... Read More about Sketching-Based Skeleton Generation.