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Adam Wynn's Outputs (6)

A topic map based learning management system to facilitate meaningful grammar learning: the case of Japanese grammar learning (2024)
Journal Article
Wang, J., Wynn, A., Mendori, T., & Hwang, G.-J. (2024). A topic map based learning management system to facilitate meaningful grammar learning: the case of Japanese grammar learning. Smart Learning Environments, 11(1), Article 53. https://doi.org/10.1186/s40561-024-00338-1

This study investigates the effect of studying with topic maps provided by a self-developed language learning support system on (a) learning perception, (b) learning achievement and (c) variation in learning attitude and motivation, from the perspect... Read More about A topic map based learning management system to facilitate meaningful grammar learning: the case of Japanese grammar learning.

Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials (2024)
Presentation / Conference Contribution
Wynn, A., Wang, J., & Valente, A. (2024, July). Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials. Presented at ITiCSE 2024: Innovation and Technology in Computer Science Education, Milan, Italy

Beginner programmers can develop an intuitive understanding of programming by leveraging the motivating field of multimedia to visually inspect outputs and experiment with different ways to solve problems. This paper presents MediaLib, a Python libra... Read More about Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials.

Analysing Learner Behaviour in an Ontology-Based E-learning System: A Graph Neural Network Approach (2024)
Presentation / Conference Contribution
Wynn, A., Wang, J., Sun, Z., & Shimada, A. (2024, March). Analysing Learner Behaviour in an Ontology-Based E-learning System: A Graph Neural Network Approach. Paper presented at LAK '24: The 14th Learning Analytics and Knowledge Conference, Kyoto, Japan

Despite the prevalence of e-learning systems, there is a lack of support for learners to identify and compare new knowledge with existing cognitive structures. Therefore, an ontology-based visualization support system was previously introduced which... Read More about Analysing Learner Behaviour in an Ontology-Based E-learning System: A Graph Neural Network Approach.

Multiplayer Serious Games Supporting Programming Learning (2023)
Presentation / Conference Contribution
Wynn, A., Wang, J., Han, R., & Hsu, T.-C. (2023, October). Multiplayer Serious Games Supporting Programming Learning. Presented at ECGBL 2023: 17th European Conference on Games Based Learning, Enschede, Netherlands

Computational thinking (CT) is crucial in education for providing a multifaceted approach to problem-solving. However, challenges exist such as supporting teachers' knowledge of CT and students' desire to learn it, particularly for non-t... Read More about Multiplayer Serious Games Supporting Programming Learning.

An AI-Based Feedback Visualisation System for Speech Training (2022)
Book Chapter
Wynn, A. T., Wang, J., Umezawa, K., & Cristea, A. I. (2022). An AI-Based Feedback Visualisation System for Speech Training. In M. Mercedes Rodrigo, N. Matsuda, A. I. Cristea, & V. Dimitrova (Eds.), Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium (510-514). Springer Verlag. https://doi.org/10.1007/978-3-031-11647-6_104

This paper proposes providing automatic feedback to support public speech training. For the first time, speech feedback is provided on a visual dashboard including not only the transcription and pitch information, but also emotion information. A meth... Read More about An AI-Based Feedback Visualisation System for Speech Training.