Mara Dionísio
Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity
Dionísio, Mara; Nisi, Valentina; Xin, Jin; Bala, Paulo; James, Stuart; Jardim Nunes, Nuno
Authors
Valentina Nisi
Jin Xin
Paulo Bala
Dr Stuart James stuart.a.james@durham.ac.uk
Assistant Professor
Nuno Jardim Nunes
Contributors
Jannicke Baalsrud Hauge
Editor
Jorge C.S. Cardoso
Editor
Licínio Roque
Editor
Pedro A. Gonzalez-Calero
Editor
Abstract
The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge through dialogue. With the global acknowledgment of the joint crisis in nature and climate change, it is essential to raise awareness to the fact that many ecosystems are being destroyed and that the biodiversity of our planet is at risk. Therefore in this paper, we present Amnesia in the Atlantic, a Serious Game enhanced with a Conversational Interface embracing the challenge of critically engaging players with marine biodiversity issues.
Citation
Dionísio, M., Nisi, V., Xin, J., Bala, P., James, S., & Jardim Nunes, N. (2021, November). Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity
Presentation Conference Type | Conference Paper (Published) |
---|---|
Start Date | Nov 2, 2021 |
End Date | Nov 5, 2021 |
Acceptance Date | Oct 1, 2021 |
Publication Date | 2021-11 |
Deposit Date | Apr 25, 2024 |
Print ISSN | 0302-9743 |
Series Title | Lecture Notes in Computer Science |
Series Number | 13056 |
Series ISSN | 0302-9743 |
Book Title | International Conference on Entertainment Computing (IFIP-ICEC) - Work In Progress (WIP) Track |
DOI | https://doi.org/10.1007/978-3-030-89394-1_35 |
Keywords | own,conference |
Public URL | https://durham-repository.worktribe.com/output/2024598 |
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