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Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity

Dionísio, Mara; Nisi, Valentina; Xin, Jin; Bala, Paulo; James, Stuart; Jardim Nunes, Nuno

Authors

Mara Dionísio

Valentina Nisi

Jin Xin

Paulo Bala

Nuno Jardim Nunes



Contributors

Jannicke Baalsrud Hauge
Editor

Jorge C.S. Cardoso
Editor

Licínio Roque
Editor

Pedro A. Gonzalez-Calero
Editor

Abstract

The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge through dialogue. With the global acknowledgment of the joint crisis in nature and climate change, it is essential to raise awareness to the fact that many ecosystems are being destroyed and that the biodiversity of our planet is at risk. Therefore in this paper, we present Amnesia in the Atlantic, a Serious Game enhanced with a Conversational Interface embracing the challenge of critically engaging players with marine biodiversity issues.

Citation

Dionísio, M., Nisi, V., Xin, J., Bala, P., James, S., & Jardim Nunes, N. (2021, November). Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity

Presentation Conference Type Conference Paper (Published)
Start Date Nov 2, 2021
End Date Nov 5, 2021
Acceptance Date Oct 1, 2021
Publication Date 2021-11
Deposit Date Apr 25, 2024
Print ISSN 0302-9743
Series Title Lecture Notes in Computer Science
Series Number 13056
Series ISSN 0302-9743
Book Title International Conference on Entertainment Computing (IFIP-ICEC) - Work In Progress (WIP) Track
DOI https://doi.org/10.1007/978-3-030-89394-1_35
Keywords own,conference
Public URL https://durham-repository.worktribe.com/output/2024598