Skip to main content

Research Repository

Advanced Search

Time spent playing video games during periods of isolation has no effect on loneliness or mental health

Hodgetts, Sophie; Butler, Joe; Patrick Williams, Glenn

Time spent playing video games during periods of isolation has no effect on loneliness or mental health Thumbnail


Authors

Joe Butler

Glenn Patrick Williams



Abstract

Video games are a ubiquitous form of entertainment that also have the potential to fulfil the socialisation needs of players. In recent years, policy makers and healthcare providers have voiced growing concerns regarding the potential for video gaming to negatively impact mental health and foster social isolation. However, empirical data regarding the potential relationship between time spent gaming, loneliness, and mental health outcomes is lacking. Therefore, the present study aimed to examine this potential relationship using three nationwide COVID-19 lockdowns as models of increased risk of loneliness and poor mental health, across three individual studies. Time spent gaming had no direct relationship with either mental health or loneliness measures taken during lockdown, and this relationship was not moderated by loneliness. While lockdown alone did not impact mental health, loneliness was consistently associated with poor mental health outcomes during lockdown. Our results add to the existing body of literature on the relationship between video gaming and mental health and emphasise the need for targeted public mental health interventions to improve public mental health during periods of isolation. Data and analysis code associated with this project is accessible at:
https://osf.io/d5byr/?view_only=6b1b0cd0be9b4e34b6e0a07881d2ef50.

Citation

Hodgetts, S., Butler, J., & Patrick Williams, G. (2024). Time spent playing video games during periods of isolation has no effect on loneliness or mental health. Behaviour and Information Technology, 43(13), 3170-3191. https://doi.org/10.1080/0144929X.2023.2272201

Journal Article Type Article
Acceptance Date Oct 12, 2023
Online Publication Date Oct 25, 2023
Publication Date 2024
Deposit Date Oct 12, 2023
Publicly Available Date Oct 25, 2023
Journal Behaviour & Information Technology
Print ISSN 0144-929X
Electronic ISSN 1362-3001
Publisher Taylor and Francis Group
Peer Reviewed Peer Reviewed
Volume 43
Issue 13
Pages 3170-3191
DOI https://doi.org/10.1080/0144929X.2023.2272201
Public URL https://durham-repository.worktribe.com/output/1790879

Files

Published Journal Article (Advance Online Version) (3.7 Mb)
PDF

Licence
http://creativecommons.org/licenses/by-nc-nd/4.0/

Publisher Licence URL
http://creativecommons.org/licenses/by-nc-nd/4.0/

Copyright Statement
This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.






You might also like



Downloadable Citations