K. Challis
Immersive visualisation of survey and laser scanning: the case for using computer game engines
Challis, K.; Kincey, M.E.
Authors
Mark Kincey m.e.kincey@durham.ac.uk
PGR Student Doctor of Philosophy
Contributors
R. Opitz
Editor
D. Cowley
Editor
Citation
Challis, K., & Kincey, M. (2013). Immersive visualisation of survey and laser scanning: the case for using computer game engines. In R. Opitz, & D. Cowley (Eds.), Interpreting Archaeological Topography: 3D Data, Visualisation and Observation. Oxbow Books
Publication Date | 2013 |
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Deposit Date | Apr 5, 2017 |
Book Title | Interpreting Archaeological Topography: 3D Data, Visualisation and Observation |
Public URL | https://durham-repository.worktribe.com/output/1639749 |
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