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Immersive visualisation of survey and laser scanning: the case for using computer game engines

Challis, K.; Kincey, M.E.

Authors

K. Challis

Profile Image

Mark Kincey m.e.kincey@durham.ac.uk
PGR Student Doctor of Philosophy



Contributors

R. Opitz
Editor

D. Cowley
Editor

Citation

Challis, K., & Kincey, M. (2013). Immersive visualisation of survey and laser scanning: the case for using computer game engines. In R. Opitz, & D. Cowley (Eds.), Interpreting Archaeological Topography: 3D Data, Visualisation and Observation. Oxbow Books

Publication Date 2013
Deposit Date Apr 5, 2017
Book Title Interpreting Archaeological Topography: 3D Data, Visualisation and Observation