S. Allsop
Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8 to 11 year-old boys
Allsop, S.; Green, B.P.; Dodd-Reynolds, C.J.; Barry, G.; Rumbold, P.L.S.
Authors
B.P. Green
Dr Caroline Dodd-Reynolds caroline.dodd-reynolds@durham.ac.uk
Associate Professor
G. Barry
P.L.S. Rumbold
Abstract
The acute effects of active and seated video gaming on energy intake (EI), blood glucose, plasma glucagon-like peptide-1 (GLP-17–36) and subjective appetite (hunger, prospective food consumption and fullness) were examined in 8–11-year-old boys. In a randomised, crossover manner, twenty-two boys completed one 90-min active and one 90-min seated video gaming trial during which food and drinks were provided ad libitum. EI, plasma GLP-17–36, blood glucose and subjective appetite were measured during and following both trials. Time-averaged AUC blood glucose was increased (P=0·037); however, EI was lower during active video gaming (1·63 (sem 0·26) MJ) compared with seated video gaming (2·65 (sem 0·32) MJ) (P=0·000). In a post-gaming test meal 1 h later, there were no significant differences in EI between the active and seated gaming trials. Although estimated energy expenditure was significantly higher during active video gaming, there was still no compensation for the lower EI. At cessation of the trials, relative EI (REI) was significantly lower following active video gaming (2·06 (sem 0·30) MJ) v. seated video gaming (3·34 (sem 0·35) MJ) (P=0·000). No significant differences were detected in time-averaged AUC GLP-17–36 or subjective appetite. At cessation of the active video gaming trial, EI and REI were significantly less than for seated video gaming. In spite of this, the REI established for active video gaming was a considerable amount when considering the total daily estimated average requirement for 8–11-year-old boys in the UK (7·70 MJ).
Citation
Allsop, S., Green, B., Dodd-Reynolds, C., Barry, G., & Rumbold, P. (2016). Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8 to 11 year-old boys. British Journal of Nutrition, 115(06), 1117-1125. https://doi.org/10.1017/s0007114515005437
Journal Article Type | Article |
---|---|
Acceptance Date | Dec 16, 2015 |
Online Publication Date | Jan 28, 2016 |
Publication Date | Mar 1, 2016 |
Deposit Date | Jan 29, 2016 |
Publicly Available Date | Jul 28, 2016 |
Journal | British Journal of Nutrition |
Print ISSN | 0007-1145 |
Electronic ISSN | 1475-2662 |
Publisher | Cambridge University Press |
Peer Reviewed | Peer Reviewed |
Volume | 115 |
Issue | 06 |
Pages | 1117-1125 |
DOI | https://doi.org/10.1017/s0007114515005437 |
Keywords | Video gaming, Energy intake, Appetite, Satiety, Children. |
Public URL | https://durham-repository.worktribe.com/output/1421494 |
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Copyright Statement
Copyright © The Authors 2016. This paper has been published in a revised form, subsequent to editorial input by Cambridge University Press, in 'British Journal of Nutrition' (115: 06 (2016) 1117-1125) http://journals.cambridge.org/BJN
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