V.J. Hodge
How the Business Model of Customizable Card Games Influences Player Engagement
Hodge, V.J.; Sephton, N.; Devlin, S.; Cowling, P.I.; Goumagias, N.; Shao, Jianhua; Purvis, K.; Cabras, I.; Fernandes, K.J.; Li, F.
Authors
N. Sephton
S. Devlin
P.I. Cowling
N. Goumagias
Jianhua Shao
K. Purvis
I. Cabras
Professor Kieran Fernandes k.j.fernandes@durham.ac.uk
Executive Dean
F. Li
Abstract
In this article, we analyse the game play data of three popular customisable card games where players build decks prior to game play. We analyse the data from a player engagement perspective, how the business model affects players, how players influence the business model and provide strategic insights for players themselves. Sifa et al. \myNotes{found} a lack of cross-game analytics while Marchand and Hennig-Thurau identified a lack of understanding of how a game's business model and strategies affect players. We address both issues. The three games have similar business models but differ in one aspect: the distribution model for the cards used in the game. Our longitudinal analysis highlights this variation's impact. A uniform distribution creates a spread of decks with slowly emerging trends while a random distribution creates stripes of deck building activity that switch suddenly each update. Our method is simple, easily understandable, independent of the specific game's structure and able to compare multiple games. It \myNotes{is applicable to games} that release updates and enables comparison across games. Optimising a game's updates strategy is key as it affects player engagement and retention which directly influence businesses' revenues and profitability in the $95 billion global games market.
Citation
Hodge, V., Sephton, N., Devlin, S., Cowling, P., Goumagias, N., Shao, J., …Li, F. (2019). How the Business Model of Customizable Card Games Influences Player Engagement. IEEE Transactions on Games, 11(4), 374-385. https://doi.org/10.1109/tg.2018.2803843
Journal Article Type | Article |
---|---|
Acceptance Date | Feb 1, 2018 |
Online Publication Date | Feb 12, 2018 |
Publication Date | Dec 31, 2019 |
Deposit Date | Feb 9, 2018 |
Publicly Available Date | Feb 12, 2018 |
Journal | IEEE Transactions on Games |
Print ISSN | 2475-1502 |
Electronic ISSN | 2475-1510 |
Publisher | Institute of Electrical and Electronics Engineers |
Peer Reviewed | Peer Reviewed |
Volume | 11 |
Issue | 4 |
Pages | 374-385 |
DOI | https://doi.org/10.1109/tg.2018.2803843 |
Public URL | https://durham-repository.worktribe.com/output/1334967 |
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Copyright Statement
This work is licensed under a Creative Commons Attribution 3.0 License. For more information, see http://creativecommons.org/licenses/by/3.0/
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