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Supporting Continuous Consistency in Multiplayer Online Games

Li, Frederick; Li, Lewis; Lau, Rynson


Rynson Lau


Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a global-wise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments.


Li, F., Li, L., & Lau, R. (2004). Supporting Continuous Consistency in Multiplayer Online Games. .

Conference Name 12th Annual ACM International Conference on Multimedia
Conference Location New York, USA
Start Date Oct 10, 2004
End Date Oct 16, 2004
Publication Date 2004-10
Deposit Date Jan 23, 2009
Publisher Association for Computing Machinery (ACM)
Pages 388-391
Additional Information Conference dates: 10-16 October 2004. Technical Poster Session 2: Multimedia Networking & System Support.