Anjul Patney
Applications of visual perception to virtual reality rendering
Patney, Anjul; Zannoli, Marina; Koulieris, George-Alex; Kim, Joohwan; Wetzstein, Gordon; Steinicke, Frank
Authors
Marina Zannoli
Dr George Koulieris georgios.a.koulieris@durham.ac.uk
Associate Professor
Joohwan Kim
Gordon Wetzstein
Frank Steinicke
Abstract
Over the past few years, virtual reality (VR) has transitioned from the realm of expensive research prototypes and military installations into widely available consumer devices. These devices enable experiences that are highly immersive and entertaining, and have the potential to redefine the future of computer graphics. Yet, several challenges limit the practicality and accessibility of modern virtual reality Head-Mounted Displays (HMDs), including:
Citation
Patney, A., Zannoli, M., Koulieris, G., Kim, J., Wetzstein, G., & Steinicke, F. (2017). Applications of visual perception to virtual reality rendering. In ACM SIGGRAPH 2017 Courses (SIGGRAPH '17) (1-38). https://doi.org/10.1145/3084873.3086551
Conference Name | ACM SIGGRAPH 2017 Courses |
---|---|
Conference Location | Los Angeles, California, USA |
Start Date | Jul 30, 2023 |
End Date | Aug 3, 2017 |
Acceptance Date | Apr 24, 2017 |
Online Publication Date | Jul 30, 2017 |
Publication Date | Jul 30, 2017 |
Deposit Date | Jun 5, 2018 |
Publicly Available Date | Jul 24, 2018 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1-38 |
Book Title | ACM SIGGRAPH 2017 Courses (SIGGRAPH '17). |
DOI | https://doi.org/10.1145/3084873.3086551 |
Files
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Copyright Statement
© Copyright held by the owner/author(s). 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM SIGGRAPH 2017 Courses (SIGGRAPH '17), https://doi.org/10.1145/3084873.3086551.
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