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Outputs (6)

Deformable Model Retrieval Based on Topological and Geometric Signatures (2007)
Journal Article
Tam, G., & Lau, R. (2007). Deformable Model Retrieval Based on Topological and Geometric Signatures. IEEE Transactions on Visualization and Computer Graphics, 13(3), 470 -482. https://doi.org/10.1109/tvcg.2007.1011

With the increasing popularity of 3D applications such as computer games, a lot of 3D geometry models are being created. To encourage sharing and reuse, techniques that support matching and retrieval of these models are emerging. However, only a few... Read More about Deformable Model Retrieval Based on Topological and Geometric Signatures.

Multi-server support for large scale distributed virtual environments (2005)
Journal Article
Ng, B., Lau, R. W., Si, A., & Li, F. (2005). Multi-server support for large scale distributed virtual environments. IEEE Transactions on Multimedia, 7(6), 1054-1065. https://doi.org/10.1109/tmm.2005.858388

CyberWalk is a distributed virtual walkthrough system that we have developed. It allows users at different geographical locations to share information and interact within a shared virtual environment (VE) via a local network or through the Internet.... Read More about Multi-server support for large scale distributed virtual environments.

Motion prediction for caching and prefetching in mouse-driven DVE navigation (2005)
Journal Article
Chan, A., Lau, R. W., & Ng, B. (2005). Motion prediction for caching and prefetching in mouse-driven DVE navigation. ACM Transactions on Internet Technology, 5(1), 70-91. https://doi.org/10.1145/1052934.1052937

A distributed virtual environment (DVE) allows geographically separated users to participate in a shared virtual environment via connected networks. However, when the users are connected by the Internet, bandwidth limitation and network latency may s... Read More about Motion prediction for caching and prefetching in mouse-driven DVE navigation.

GameOD: An Internet Based Game-On-Demand Framework (2004)
Presentation / Conference Contribution
Li, F., Lau, R., & Kilis, D. (2004, November). GameOD: An Internet Based Game-On-Demand Framework. Presented at ACM Symposium on Virtual Reality Software and Technology VRST '04., Hong Kong

Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games... Read More about GameOD: An Internet Based Game-On-Demand Framework.

CyberWalk : a web-based distributed virtual walkthrough environment (2003)
Journal Article
Chim, J., Lau, R. W., Leong, H., & Si, A. (2003). CyberWalk : a web-based distributed virtual walkthrough environment. IEEE Transactions on Multimedia, 5(4), 503-515. https://doi.org/10.1109/tmm.2003.819094

A distributed virtual walkthrough environment allows users connected to the geometry server to walk through a specific place of interest, without having to travel physically. This place of interest may be a virtual museum, virtual library or virtual... Read More about CyberWalk : a web-based distributed virtual walkthrough environment.

VSculpt : a distributed virtual sculpting environment for collaborative design (2003)
Journal Article
Li, F., Lau, R. W., & Ng, F. (2003). VSculpt : a distributed virtual sculpting environment for collaborative design. IEEE Transactions on Multimedia, 5(4), 570-580. https://doi.org/10.1109/tmm.2003.814795

A collaborative virtual sculpting system supports a team of geographically separated designers/engineers connected by networks to participate in designing three-dimensional (3-D) virtual engineering tools or sculptures. It encourages international co... Read More about VSculpt : a distributed virtual sculpting environment for collaborative design.