A game-based learning approach to road safety: the code of everand
(2014)
Presentation / Conference Contribution
Dunwell, I., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P., & Stewart, C. (2014, December). A game-based learning approach to road safety: the code of everand. Presented at Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM
Outputs (4)
Serendipitous learning \& serious games: A Pilot Study (2014)
Presentation / Conference Contribution
Gallear, W., Lameras, P., & Stewart, C. (2014, December). Serendipitous learning \& serious games: A Pilot Study. Presented at 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014) IEEE
Students as Customers: Participatory Design for Adaptive Web 3.0 (2014)
Book Chapter
Shi, L., Cristea, A. I., & Stewart, C. (2015). Students as Customers: Participatory Design for Adaptive Web 3.0. In P. Isaías, P. Kommers, & T. Issa (Eds.), The Evolution of the Internet in the Business Sector: Web 1.0 to Web 3.0 (306-331). IGI Global. https://doi.org/10.4018/978-1-4666-7262-8.ch014
The ethical and social implications of personalization technologies for e-learning (2014)
Journal Article
Ashman, H., Brailsford, T., Cristea, A., Sheng, Q. Z., Stewart, C., Toms, E. G., & Wade, V. (2014). The ethical and social implications of personalization technologies for e-learning. Information and Management, 51(6), 819-832. https://doi.org/10.1016/j.im.2014.04.003Personalization in information systems can be considered beneficial but also ethically and socially harmful. Like many other technologies, the uptake of personalization has been rapid, with inadequate consideration given to its effects. Personalizati... Read More about The ethical and social implications of personalization technologies for e-learning.