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Outputs (2)

GameOD: An Internet Based Game-On-Demand Framework (2004)
Presentation / Conference Contribution
Li, F., Lau, R., & Kilis, D. (2004, November). GameOD: An Internet Based Game-On-Demand Framework. Presented at ACM Symposium on Virtual Reality Software and Technology VRST '04., Hong Kong

Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games... Read More about GameOD: An Internet Based Game-On-Demand Framework.

Supporting Continuous Consistency in Multiplayer Online Games (2004)
Presentation / Conference Contribution
Li, F., Li, L., & Lau, R. (2004, October). Supporting Continuous Consistency in Multiplayer Online Games. Presented at 12th Annual ACM International Conference on Multimedia, New York, USA

Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This... Read More about Supporting Continuous Consistency in Multiplayer Online Games.