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Outputs (2)

Real-Time Posture Reconstruction for Microsoft Kinect (2013)
Journal Article
Shum, H. P., Ho, E. S., Jiang, Y., & Takagi, S. (2013). Real-Time Posture Reconstruction for Microsoft Kinect. IEEE Transactions on Cybernetics, 43(5), 1357-1369. https://doi.org/10.1109/tcyb.2013.2275945

The recent advancement of motion recognition using Microsoft Kinect stimulates many new ideas in motion capture and virtual reality applications. Utilizing a pattern recognition algorithm, Kinect can determine the positions of different body parts fr... Read More about Real-Time Posture Reconstruction for Microsoft Kinect.

Interactive Formation Control in Complex Environments (2013)
Journal Article
Henry, J., Shum, H. P., & Komura, T. (2014). Interactive Formation Control in Complex Environments. IEEE Transactions on Visualization and Computer Graphics, 20(2), 211-222. https://doi.org/10.1109/tvcg.2013.116

The degrees of freedom of a crowd is much higher than that provided by a standard user input device. Typically, crowd-control systems require multiple passes to design crowd movements by specifying waypoints, and then defining character trajectories... Read More about Interactive Formation Control in Complex Environments.