Immersive visualisation of survey and laser scanning: the case for using computer game engines
(2013)
Book Chapter
Challis, K., & Kincey, M. (2013). Immersive visualisation of survey and laser scanning: the case for using computer game engines. In R. Opitz, & D. Cowley (Eds.), Interpreting Archaeological Topography: 3D Data, Visualisation and Observation. Oxbow Books