Immersive visualisation of survey and laser scanning: the case for using computer game engines
(2013)
Book Chapter
Challis, K., & Kincey, M. (2013). Immersive visualisation of survey and laser scanning: the case for using computer game engines. In R. Opitz, & D. Cowley (Eds.), Interpreting Archaeological Topography: 3D Data, Visualisation and Observation. Oxbow Books
Mark Kincey's Outputs (2)
Governing landslide risk in post-earthquake Nepal: Reflections on policy, politics and the meaning of place.
Book Chapter
Oven, K., Rana, S., Rosser, N., Basyal, G., & Kincey, M. Governing landslide risk in post-earthquake Nepal: Reflections on policy, politics and the meaning of place. In M. Hutt, M. Liechty, & S. Lotter (Eds.), Epicentre to Aftermath: Rebuilding and Remembering in the Wake of Nepal’s Earthquakes. Cambridge University Press