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Computer graphics in facial perception research

Tiddeman, B; Burt, D.M.; Perrett, D.I.

Authors

B Tiddeman

D.I. Perrett



Abstract

This article describes new methods for improved prototyping and transformation of skin textures including wrinkles and stubble. The authors use a wavelet transform to capture the textural detail in different facial regions at multiple spatial scales and orientations. They then amplify or smooth an image's edges appropriately when constructing a prototype or transformed face image. The authors validate the new methods using perceptual ratings of prototype faces and age-transformed faces.

Citation

Tiddeman, B., Burt, D., & Perrett, D. (2001). Computer graphics in facial perception research. IEEE Computer Graphics and Applications, 21, 42-50

Journal Article Type Article
Publication Date 2001
Journal IEEE Computer Graphics and Applications
Print ISSN 0272-1716
Electronic ISSN 1558-1756
Publisher Institute of Electrical and Electronics Engineers
Volume 21
Pages 42-50
Public URL https://durham-repository.worktribe.com/output/1629117
Publisher URL http://doi.ieeecomputersociety.org/10.1109/38.946630