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Games People Play: Metafiction, Defense Strategy, and the Cultures of Simulation

Grausam, Daniel

Authors



Abstract

This essay situates the American metafiction produced in the 1960s in relation to contemporary defense strategy and war-gaming. As critics have noted, metafiction about games and gaming is a particularly rich site for thinking about metafiction more generally, and I argue that these metafictional texts reveal a profound skepticism about the value and efficacy of simulation. This skepticism should be understood, I argue, in relation to the problems of defense strategy in the thermonuclear age.

Citation

Grausam, D. (2011). Games People Play: Metafiction, Defense Strategy, and the Cultures of Simulation. ELH: English Literary History, 78(3), 507-532. https://doi.org/10.1353/elh.2011.0027

Journal Article Type Article
Publication Date 2011
Deposit Date Aug 28, 2012
Journal ELH
Print ISSN 0013-8304
Electronic ISSN 1080-6547
Publisher Johns Hopkins University Press
Peer Reviewed Peer Reviewed
Volume 78
Issue 3
Pages 507-532
DOI https://doi.org/10.1353/elh.2011.0027
Public URL https://durham-repository.worktribe.com/output/1474128