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Simulating Multiple Character Interactions with Collaborative and Adversarial Goals

Shum, Hubert P.H.; Komura, Taku; Yamazaki, Shuntaro

Authors

Taku Komura

Shuntaro Yamazaki



Abstract

This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.

Citation

Shum, H. P., Komura, T., & Yamazaki, S. (2012). Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Transactions on Visualization and Computer Graphics, 18(5), 741-752. https://doi.org/10.1109/tvcg.2010.257

Journal Article Type Article
Acceptance Date Sep 23, 2010
Online Publication Date Dec 17, 2010
Publication Date 2012-05
Deposit Date Sep 1, 2020
Journal IEEE Transactions on Visualization and Computer Graphics
Print ISSN 1077-2626
Electronic ISSN 1941-0506
Publisher Institute of Electrical and Electronics Engineers
Volume 18
Issue 5
Pages 741-752
DOI https://doi.org/10.1109/tvcg.2010.257
Public URL https://durham-repository.worktribe.com/output/1262843