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GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction

Men, Qianhui; Shum, Hubert P.H.; Ho, Edmond S.L.; Leung, Howard

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Authors

Qianhui Men

Edmond S.L. Ho

Howard Leung



Abstract

Creating realistic characters that can react to the users’ or another character’s movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of a character given the active motion from another character. Our key insights are two-fold. First, to effectively encode the complicated spatial-temporal information of a human motion, we empower the generator with a part-based long short-term memory (LSTM) module, such that the temporal movement of different limbs can be effectively modelled. We further include an attention module such that the temporal significance of the interaction can be learned, which enhances the temporal alignment of the active-reactive motion pair. Second, as the reactive motion of different types of interactions can be significantly different, we introduce a discriminator that not only tells if the generated movement is realistic or not, but also tells the class label of the interaction. This allows the use of such labels in supervising the training of the generator. We experiment with the SBU and the HHOI datasets. The high quality of the synthetic motion demonstrates the effective design of our generator, and the discriminability of the synthesis also demonstrates the strength of our discriminator.

Citation

Men, Q., Shum, H. P., Ho, E. S., & Leung, H. (2022). GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction. Computers and Graphics, 102, 634-645. https://doi.org/10.1016/j.cag.2021.09.014

Journal Article Type Article
Acceptance Date Sep 30, 2021
Online Publication Date Oct 9, 2021
Publication Date 2022-02
Deposit Date Sep 30, 2021
Publicly Available Date Oct 9, 2022
Journal Computers and Graphics
Print ISSN 0097-8493
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 102
Pages 634-645
DOI https://doi.org/10.1016/j.cag.2021.09.014

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