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On the use of particle based methods for cosmological hydrodynamical simulations (2013)
Presentation / Conference Contribution
Schaller, M., Bower, R., & Theuns, T. (2013, December). On the use of particle based methods for cosmological hydrodynamical simulations. Presented at 8th International SPHERIC Workshop, Trondheim, Norway

In this paper, we attempt to clarify the relation between different particle based methods and try to assess their viability in the context of osmological simulations. We identify two classes of methods depending on the number of neighbours required... Read More about On the use of particle based methods for cosmological hydrodynamical simulations.

SWIFT: Fast algorithms for multi-resolution SPH on multi-core architectures (2013)
Presentation / Conference Contribution
Gonnet, P., Schaller, M., Theuns, T., & Chalk, A. (2013, December). SWIFT: Fast algorithms for multi-resolution SPH on multi-core architectures. Presented at 8th International SPHERIC Workshop, Trondheim, Norway

This paper describes a novel approach to neighbour-finding in Smoothed Particle Hydrodynamics (SPH) simulations with large dynamic range in smoothing length. This approach is based on hierarchical cell decompositions, sorted interactions, and a task-... Read More about SWIFT: Fast algorithms for multi-resolution SPH on multi-core architectures.

GPU implementation of a SPH-ALE fluid dynamics solver (2011)
Presentation / Conference Contribution
Marongiu, J.-C., Leduc, J., & Schaller, M. (2011, June). GPU implementation of a SPH-ALE fluid dynamics solver. Presented at 6th International SPHERIC Workshop, Hamburg, Germany

Application of SPH methods in an industrial context is closely linked to the capacity of exploiting the very last and best computational resources available. Indeed SPH involves a computational load that can be significant compared to others and well... Read More about GPU implementation of a SPH-ALE fluid dynamics solver.