A first step toward the semantic web
(2004)
Book
Song, W., & Zhang, M. (2004). A first step toward the semantic web. Higher Education Press
Outputs (48)
Adaptive playback buffer for wireless streaming media (2004)
Presentation / Conference Contribution
Tu, W., & Jia, W. (2004, November). Adaptive playback buffer for wireless streaming media. Presented at Proceedings. 2004 12th IEEE International Conference on Networks (ICON 2004), SingaporeThe wireless streaming media communications are fragile to the delay jitter because the conditions and requirements vary frequently with the users' mobility. Buffering is a typical way to reduce the delay jitter of media packets before the playback,... Read More about Adaptive playback buffer for wireless streaming media.
Computing curricula software engineering: Position paper (2004)
Presentation / Conference Contribution
Budgen, D. (2004, September). Computing curricula software engineering: Position paper. Presented at International Computer Software and Applications Conference, Hong KongThe computing curricula software engineering (CCSE) volume and its development is discussed. The processes adopted for developing this volume have a numer of strengths and weaknesses. The strengths include: the thoroughness of the development process... Read More about Computing curricula software engineering: Position paper.
Codifying a service architectural style (2004)
Presentation / Conference Contribution
Budgen, D., Brereton, P., & Turner, M. (2004, February). Codifying a service architectural style. Presented at Proceedings - International Computer Software and Applications Conference, Hong KongWe discuss what constitutes a 'software service model' and propose a framework that can accommodate both component-based and service-based systems, while also distinguishing between 'static' and 'dynamic' forms of service delivery. We then draw upon... Read More about Codifying a service architectural style.
A focus on the human side of software engineering (2004)
Journal Article
Petre, M., Budgen, D., & Scholtz, J. (2004). A focus on the human side of software engineering. Empirical Software Engineering, 9(4), 271-274. https://doi.org/10.1023/B%3AEMSE.0000039879.61459.55The EASE and PPIG communities of software engineering and other methodological issues in software development are discuussed. The cross-fertilization has provides leverage to bring industrial relevance to psychology of programming pursuits. The regre... Read More about A focus on the human side of software engineering.
Recognizing frozen variables in constraint satisfaction problems (2004)
Journal Article
Jonsson, P., & Krokhin, A. (2004). Recognizing frozen variables in constraint satisfaction problems. Theoretical Computer Science, 329(1-3), 93-113. https://doi.org/10.1016/j.tcs.2004.08.006In constraint satisfaction problems over finite domains, some variables can be frozen, that is, they take the same value in all possible solutions. We study the complexity of the problem of recognizing frozen variables with restricted sets of constra... Read More about Recognizing frozen variables in constraint satisfaction problems.
Complexity classification in qualitative temporal constraint reasoning (2004)
Journal Article
Jonsson, P., & Krokhin, A. (2004). Complexity classification in qualitative temporal constraint reasoning. Artificial Intelligence, 160(1-2), 35-51. https://doi.org/10.1016/j.artint.2004.05.010We study the computational complexity of the qualitative algebra which is a temporal constraint formalism that combines the point algebra, the point-interval algebra and Allen's interval algebra. We identify all tractable fragments and show that ever... Read More about Complexity classification in qualitative temporal constraint reasoning.
The computational complexity of the elimination problem in generalized sports competitions (2004)
Journal Article
Kern, W., & Paulusma, D. (2004). The computational complexity of the elimination problem in generalized sports competitions. Discrete Optimization, 1(2), 205-214. https://doi.org/10.1016/j.disopt.2003.12.003Consider a sports competition among various teams playing against each other in pairs (matches) according to a previously determined schedule. At some stage of the competition one may ask whether a particular team still has a (theoretical) chance to... Read More about The computational complexity of the elimination problem in generalized sports competitions.
GameOD: An Internet Based Game-On-Demand Framework (2004)
Presentation / Conference Contribution
Li, F., Lau, R., & Kilis, D. (2004, November). GameOD: An Internet Based Game-On-Demand Framework. Presented at ACM Symposium on Virtual Reality Software and Technology VRST '04., Hong KongMultiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games... Read More about GameOD: An Internet Based Game-On-Demand Framework.
A scalable andefficient end host multicast protocol for peer-to-peer systems-DSCT (2004)
Presentation / Conference Contribution
Wanqing Tu, & Weijia Jia. (2004, November). A scalable andefficient end host multicast protocol for peer-to-peer systems-DSCT. Paper presented at IEEE Global Telecommunications Conference, 2004. GLOBECOM '04., Dallas, TX, USAWe study a scalable and efficient end host multicast-DSCT (dynamic shared cluster tree) for P2P systems in this paper. In our design, we focus on making full use of underlying physical properties to improve both scalability and efficiency as data mul... Read More about A scalable andefficient end host multicast protocol for peer-to-peer systems-DSCT.