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Outputs (40)

Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins (2023)
Presentation / Conference Contribution
Nisi, V., James, S., Bala, P., Del Bue, A., & Jardim Nunes, N. (2023, November). Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins. Presented at 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan

As the concept of the Metaverse becomes a reality, storytelling tools sharpen their teeth to include Artificial Intelligence and Augmented Reality as prominent enabling features. While digitally savvy and privileged populations are well-positioned to... Read More about Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins.

Geolocation of Cultural Heritage using Multi-View Knowledge Graph Embedding (2023)
Presentation / Conference Contribution
Mohamed, H. A., Vascon, S., Hibraj, F., James, S., Pilutti, D., Del Bue, A., & Pelillo, M. (2022, August). Geolocation of Cultural Heritage using Multi-View Knowledge Graph Embedding. Presented at International Conference on Pattern Recognition (ICPR) 2022 International Workshops and Challenge, Montreal, Canada

GANzzle: Reframing jigsaw puzzle solving as a retrieval task using generative mental images (2022)
Presentation / Conference Contribution
Talon, D., Del Bue, A., & James, S. (2022, October). GANzzle: Reframing jigsaw puzzle solving as a retrieval task using generative mental images. Presented at IEEE International Conference on Image Processing, Bordeaux, France

Puzzle solving is a combinatorial challenge due to the difficulty of matching adjacent pieces. Instead, we infer a mental image from all pieces, which a given piece can then be matched against avoiding the combinatorial explosion. Exploiting advancem... Read More about GANzzle: Reframing jigsaw puzzle solving as a retrieval task using generative mental images.

Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content (2022)
Presentation / Conference Contribution
Bala, P., James, S., Del Bue, A., & Nisi, V. (2022, December). Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content. Presented at Interactive Storytelling (ICIDS 2022), Santa Cruz, USA

Digital Storytelling can exploit numerous technologies and sources of information to support the creation, refinement and enhancement of a narrative. Research on text editing tools has created novel interactions that support authors in different stag... Read More about Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content.

Multi-view 3D Objects Localization from Street-level Scenes (2022)
Presentation / Conference Contribution
Ahmad, J., Toso, M., Taiana, M., James, S., & Del Bue, A. (2022, May). Multi-view 3D Objects Localization from Street-level Scenes. Presented at Image Analysis and Processing – ICIAP 2022, Lecce, Italy

Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity (2021)
Presentation / Conference Contribution
Dionísio, M., Nisi, V., Xin, J., Bala, P., James, S., & Jardim Nunes, N. (2021, November). Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity

The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge throu... Read More about Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity.