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Outputs (3)

Polygonal mesh watermarking using Laplacian coordinates (2010)
Journal Article
Yang, Y., & Ivrissimtzis, I. (2010). Polygonal mesh watermarking using Laplacian coordinates. Computer Graphics Forum, 29(5), 1585-1593. https://doi.org/10.1111/j.1467-8659.2010.01767.x

We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x; y; z) of the mesh vertices, then construct the histogram of the lengths... Read More about Polygonal mesh watermarking using Laplacian coordinates.

Implicit surface reconstruction and feature detection with a learning algorithm (2010)
Presentation / Conference Contribution
Kaye, D., & Ivrissimtzis, I. (2010, September). Implicit surface reconstruction and feature detection with a learning algorithm. Presented at Theory and Practice of Computer Graphics, Sheffield, UK

We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit representation of surface data. The... Read More about Implicit surface reconstruction and feature detection with a learning algorithm.

Effects of Noise on Quantized Triangle Meshes (2010)
Presentation / Conference Contribution
Ivrissimtzis, I. (2010, December). Effects of Noise on Quantized Triangle Meshes. Presented at Mathematical Methods for Curves and Surfaces, Tonsberg, Norway

In this paper we measure the effects of noise on the performance of a standard entropy compression algorithm for quantized triangle meshes. In a first experiment, we show that a small amount of added noise may lead to slightly smaller filesizes. The... Read More about Effects of Noise on Quantized Triangle Meshes.