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Polygonal mesh watermarking using Laplacian coordinates (2010)
Journal Article
Yang, Y., & Ivrissimtzis, I. (2010). Polygonal mesh watermarking using Laplacian coordinates. Computer Graphics Forum, 29(5), 1585-1593. https://doi.org/10.1111/j.1467-8659.2010.01767.x

We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x; y; z) of the mesh vertices, then construct the histogram of the lengths... Read More about Polygonal mesh watermarking using Laplacian coordinates.

Implicit surface reconstruction and feature detection with a learning algorithm (2010)
Presentation / Conference Contribution
Kaye, D., & Ivrissimtzis, I. (2010). Implicit surface reconstruction and feature detection with a learning algorithm. In J. Collomosse, & I. Grimstead (Eds.),

We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit representation of surface data. The... Read More about Implicit surface reconstruction and feature detection with a learning algorithm.

Effects of Noise on Quantized Triangle Meshes (2010)
Presentation / Conference Contribution
Ivrissimtzis, I. (2010). Effects of Noise on Quantized Triangle Meshes. In M. Dahlen, M. Floater, T. Lyche, J. Merrien, K. Morken, & L. Schumaker (Eds.), Mathematical methods for curves and surfaces : 7th International Conference, MMCS 2008, 26 June - 1 July, 2008, Tønsberg, Norway ; revised selected papers (274-284). https://doi.org/10.1007/978-3-642-11620-9_18

In this paper we measure the effects of noise on the performance of a standard entropy compression algorithm for quantized triangle meshes. In a first experiment, we show that a small amount of added noise may lead to slightly smaller filesizes. The... Read More about Effects of Noise on Quantized Triangle Meshes.