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Outputs (4)

RHapTor: Rendering Haptic Torques for Virtual Reality (2022)
Presentation / Conference Contribution
Roice, K., & Koulieris, G. A. (2022, August). RHapTor: Rendering Haptic Torques for Virtual Reality. Presented at SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, Canada

The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design (2022)
Journal Article
Aizenman, A., Koulieris, G.-A., Gibaldi, A., Sehgal, V., Levi, D., & Banks, M. S. (2023). The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design. ACM Transactions on Graphics, 42(1), Article 7. https://doi.org/10.1145/3549529

The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the r... Read More about The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.

Effect of wearing different types of face masks during dynamic and isometric resistance training on intraocular pressure (2022)
Journal Article
Vera, J., Redondo, B., Koulieris, G.-A., Jiménez, R., & García-Ramos, A. (2023). Effect of wearing different types of face masks during dynamic and isometric resistance training on intraocular pressure. Clinical and Experimental Optometry, 106(5), 503-508. https://doi.org/10.1080/08164622.2022.2054315

Clinical relevance: The use of face masks has demonstrated to be an effective strategy to prevent transmission of severe acute respiratory syndrome coronavirus-2 (SARS-CoV-2). Wearing face masks, mainly Filtering Face Piece 2 (FFP2) masks, during exe... Read More about Effect of wearing different types of face masks during dynamic and isometric resistance training on intraocular pressure.