Context-aware Gaze Prediction applied to Game Level Design, Level-of-Detail and Stereo Manipulation
(2015)
Thesis
Koulieris, G. A. (2015). Context-aware Gaze Prediction applied to Game Level Design, Level-of-Detail and Stereo Manipulation. (Thesis). Technical University of Crete, Department of Electronic and Computer Enginneering. Retrieved from https://durham-repository.worktribe.com/output/1647290
Outputs (2)
Binocular eye-tracking for the control of a 3D immersive multimedia user interface (2015)
Presentation / Conference Contribution
Sidorakis, N., Koulieris, G. A., & Mania, K. (2015, March). Binocular eye-tracking for the control of a 3D immersive multimedia user interface. Presented at Everyday Virtual Reality (WEVR), 2015 IEEE 1st Workshop on IEEE, Arles, Camargue, Provence, FranceIn this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM tran... Read More about Binocular eye-tracking for the control of a 3D immersive multimedia user interface.