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Outputs (19)

Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled) (2018)
Presentation / Conference Contribution
Koulieris, G.-A., Akşit, K., Richardt, C., Mantiuk, R., & Mania, K. (2018, March). Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled). Presented at IEEE VR 2018: 25th IEEE Conference on Virtual Reality and 3D User Interfaces., Reutlingen, Germany

Near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which hinder their commercial potential. This tutorial will deliver an overview of cutting-edge VR/AR display technologies, focusing on technical, interacti... Read More about Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled).

Applications of visual perception to virtual reality rendering (2017)
Presentation / Conference Contribution
Patney, A., Zannoli, M., Koulieris, G.-A., Kim, J., Wetzstein, G., & Steinicke, F. (2023, July). Applications of visual perception to virtual reality rendering. Presented at ACM SIGGRAPH 2017 Courses, Los Angeles, California, USA

Over the past few years, virtual reality (VR) has transitioned from the realm of expensive research prototypes and military installations into widely available consumer devices. These devices enable experiences that are highly immersive and entertain... Read More about Applications of visual perception to virtual reality rendering.

Focus-tunable and fixed lenses and stereoscopic 3D displays (Conference Presentation) (2017)
Presentation / Conference Contribution
Banks, M. S., Johnson, P., Kim, J., Koulieris, G. A., Drettakis, G., & Gordon, L. (2017, April). Focus-tunable and fixed lenses and stereoscopic 3D displays (Conference Presentation). Presented at Emerging Liquid Crystal Technologies XII, San Francisco, California

Stereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending different images to the two eyes. But these displays do not reproduce focus cues (blur and accommodation) correctly. Specifically, the eyes must accommodate to the display s... Read More about Focus-tunable and fixed lenses and stereoscopic 3D displays (Conference Presentation).

Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games (2016)
Presentation / Conference Contribution
Koulieris, G., Drettakis, G., Cunningham, D., & Mania, K. (2016, March). Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games. Presented at IEEE VR 2016 IEEE, Greenville, South Carolina, USA

Comfortable, high-quality 3D stereo viewing is becoming a requirement for interactive applications today. Previous research shows that manipulating disparity can alleviate some of the discomfort caused by 3D stereo, but it is best to do this locally,... Read More about Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games.

Binocular eye-tracking for the control of a 3D immersive multimedia user interface (2015)
Presentation / Conference Contribution
Sidorakis, N., Koulieris, G. A., & Mania, K. (2015, March). Binocular eye-tracking for the control of a 3D immersive multimedia user interface. Presented at Everyday Virtual Reality (WEVR), 2015 IEEE 1st Workshop on IEEE, Arles, Camargue, Provence, France

In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM tran... Read More about Binocular eye-tracking for the control of a 3D immersive multimedia user interface.

High level saliency prediction for smart game balancing (2014)
Presentation / Conference Contribution
Koulieris, G. A., Drettakis, G., Cunningham, D., & Mania, K. (2014, August). High level saliency prediction for smart game balancing. Presented at ACM SIGGRAPH 2014 Talks ACM, Vancouver, Canada

Attention-aware rendering, mobile graphics and games (2014)
Presentation / Conference Contribution
McNamara, A., Mania, K., Koulieris, G. A., & Itti, L. (2014, August). Attention-aware rendering, mobile graphics and games. Presented at SIGGRAPH 2014 Courses, Vancouver, Canada

Context-aware material selective rendering for mobile graphics (2014)
Presentation / Conference Contribution
Koulieris, G. A., Drettakis, G., Cunningham, D., Sidorakis, N., & Mania, K. (2014, August). Context-aware material selective rendering for mobile graphics. Presented at ACM SIGGRAPH 2014 Posters (SIGGRAPH '14)., Vancouver, Canada

Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation (2012)
Presentation / Conference Contribution
Paraskeva, C., Koulieris, G. A., Coxon, M., & Mania, K. (2012, December). Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation. Presented at Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry ACM, Singapore

This paper presents an experiment exploring gender differences in spatial navigation, memory performance and spatial awareness through a complex Virtual Environment (VE). The immersive simulation consisted of a radiosity-rendered space divided in fou... Read More about Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation.