Game-On-Demand: An Online Game Engine based on Geometry Streaming
(2011)
Journal Article
Li, F., Lau, R., Kilis, D., & Li, L. (2011). Game-On-Demand: An Online Game Engine based on Geometry Streaming. ACM Transactions on Multimedia Computing, Communications and Applications, 7(3), Article 19. https://doi.org/10.1145/2000486.2000493
In recent years, online gaming is becoming very popular. In contrast to standalone games, online games tend to be large-scale and typically support interactions among users. However, due to the high network latency of the Internet, smooth interaction... Read More about Game-On-Demand: An Online Game Engine based on Geometry Streaming.