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Outputs (301)

How is Learning Fluctuating? FutureLearn MOOCs Fine-grained Temporal Analysis and Feedback to Teachers and Designers (2018)
Presentation / Conference Contribution

Data-intensive analysis of massive open online courses (MOOCs) is popular. Researchers have been proposing various parameters conducive to analysis and prediction of student behaviour and outcomes in MOOCs, as well as different methods to analyse and... Read More about How is Learning Fluctuating? FutureLearn MOOCs Fine-grained Temporal Analysis and Feedback to Teachers and Designers.

What do people affected by cancer talk about online? Text analysis of online cancer community usage in Bosnia and Herzegovina (2015)
Presentation / Conference Contribution

Studies report that health information searching is among the top three activities on the Internet. Internet resources are a good alternative for initial information and health managing support, due to their accessibility and availability. However, l... Read More about What do people affected by cancer talk about online? Text analysis of online cancer community usage in Bosnia and Herzegovina.

Research on Prediction of Infectious Diseases, their spread via Social Media and their link to Education (2019)
Presentation / Conference Contribution

Infectious diseases are a great plague, especially in low and middle income countries. Beyond the actual treatment, an important role is played by early prevention mechanisms, and education of society at large, about existing risks. This paper tackle... Read More about Research on Prediction of Infectious Diseases, their spread via Social Media and their link to Education.

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation (2019)
Presentation / Conference Contribution

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design of gamified strategies. This... Read More about A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.

Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students (2019)
Presentation / Conference Contribution

Massive Open Online Courses (MOOCs) exhibit a remarkable heterogeneity of students. The advent of complex “big data” from MOOC platforms is a challenging yet rewarding opportunity to deeply understand how students are engaged in MOOCs. Past research,... Read More about Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students.