An ontology for modelling user’ profiles and activities in gamified education
(2022)
Journal Article
Palomino, P. T., Toda, A. M., Rodrigues, L., Oliveira, W., Nacke, L., & Isotani, S. (2023). An ontology for modelling user’ profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, 18, Article 018. https://doi.org/10.58459/rptel.2023.18018
Gamification studies in the educational domain usually focus on motivating students to increase their learning performance by enhancing their motivation. Classifications of behavioural profiles are often used for this (referred to as “gamer” or “user... Read More about An ontology for modelling user’ profiles and activities in gamified education.