Skip to main content

Research Repository

Advanced Search

Outputs (9)

Tackling Data Bias in Painting Classification with Style Transfer (2023)
Presentation / Conference Contribution
Vijendran, M., Li, F. W., & Shum, H. P. (2023). Tackling Data Bias in Painting Classification with Style Transfer. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 5 VISAPP: VISAPP (250-261). https://doi.org/10.5220/0011776600003417

It is difficult to train classifiers on paintings collections due to model bias from domain gaps and data bias from the uneven distribution of artistic styles. Previous techniques like data distillation, traditional data augmentation and style transf... Read More about Tackling Data Bias in Painting Classification with Style Transfer.

Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models (2023)
Presentation / Conference Contribution
Chang, Z., Findlay, E. J., Zhang, H., & Shum, H. P. (2023). Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - GRAPP (64-74). https://doi.org/10.5220/0011631000003417

Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made significant advancem... Read More about Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models.

Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient (2023)
Presentation / Conference Contribution
Lu, Z., Wang, H., Chang, Z., Yang, G., & Shum, H. P. (2023). Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient. . https://doi.org/10.1109/ICCV51070.2023.00424

Recently, methods for skeleton-based human activity recognition have been shown to be vulnerable to adversarial attacks. However, these attack methods require either the full knowledge of the victim (i.e. white-box attacks), access to training data (... Read More about Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient.

Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers (2023)
Presentation / Conference Contribution
Corona-Figueroa, A., Bond-Taylor, S., Bhowmik, N., Gaus, Y. F. A., Breckon, T. P., Shum, H. P., & Willcocks, C. G. (2023). Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers. In ICCV '23: Proceedings of the 2023 IEEE/CVF International Conference on Computer Vision. https://doi.org/10.1109/ICCV51070.2023.01341

Generating 3D images of complex objects conditionally from a few 2D views is a difficult synthesis problem, compounded by issues such as domain gap and geometric misalignment. For instance, a unified framework such as Generative Adversarial Networks... Read More about Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers.

A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments (2023)
Presentation / Conference Contribution
Zhou, K., Chen, C., Ma, Y., Leng, Z., Shum, H. P., Li, F. W., & Liang, X. (2023). A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments. In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). https://doi.org/10.1109/ISMAR59233.2023.00031

As human exploration of space continues to progress, the use of Mixed Reality (MR) for simulating microgravity environments and facilitating training in hand-object interaction holds immense practical significance. However, hand-object interaction in... Read More about A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments.

Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation (2023)
Presentation / Conference Contribution
Feng, Q., Shum, H. P., & Morishima, S. (2023). Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation. In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). https://doi.org/10.1109/ISMAR59233.2023.00055

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect distance... Read More about Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation.

Correlation-Distance Graph Learning for Treatment Response Prediction from rs-fMRI (2023)
Presentation / Conference Contribution
Zhang, X., Zheng, S., Shum, H. P., Zhang, H., Song, N., Song, M., & Jia, H. (2023). Correlation-Distance Graph Learning for Treatment Response Prediction from rs-fMRI. In Neural Information Processing 30th International Conference, ICONIP 2023, Changsha, China, November 20–23, 2023, Proceedings, Part IX (298-312). https://doi.org/10.1007/978-981-99-8138-0_24

Resting-state fMRI (rs-fMRI) functional connectivity (FC) analysis provides valuable insights into the relationships between different brain regions and their potential implications for neurological or psychiatric disorders. However, specific design... Read More about Correlation-Distance Graph Learning for Treatment Response Prediction from rs-fMRI.

Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation (2023)
Presentation / Conference Contribution
Li, L., Shum, H. P., & Breckon, T. P. (2023). Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation. In 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). https://doi.org/10.1109/CVPR52729.2023.00903

Whilst the availability of 3D LiDAR point cloud data has significantly grown in recent years, annotation remains expensive and time-consuming, leading to a demand for semisupervised semantic segmentation methods with application domains such as auton... Read More about Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation.

Region-based Appearance and Flow Characteristics for Anomaly Detection in Infrared Surveillance Imagery (2023)
Presentation / Conference Contribution
Gaus, Y., Bhowmik, N., Issac-Medina, B., Atapour-Abarghouei, A., Shum, H., & Breckon, T. (2023). Region-based Appearance and Flow Characteristics for Anomaly Detection in Infrared Surveillance Imagery. In 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW). https://doi.org/10.1109/CVPRW59228.2023.00301

Anomaly detection is a classical problem within automated visual surveillance, namely the determination of the normal from the abnormal when operational data availability is highly biased towards one class (normal) due to both insufficient sample siz... Read More about Region-based Appearance and Flow Characteristics for Anomaly Detection in Infrared Surveillance Imagery.