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All Outputs (1466)

A Multidimensional Deep Learner Model of Urgent Instructor Intervention Need in MOOC Forum Posts (2020)
Presentation / Conference Contribution

In recent years, massive open online courses (MOOCs) have become one of the most exciting innovations in e-learning environments. Thousands of learners around the world enroll on these online platforms to satisfy their learning needs (mostly) free of... Read More about A Multidimensional Deep Learner Model of Urgent Instructor Intervention Need in MOOC Forum Posts.

Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs (2020)
Presentation / Conference Contribution

Welfare and economic development is directly dependent on the availability of highly skilled and educated individuals in society. In the UK, higher education is accessed by a large percentage of high school graduates (50% in 2017). Still, in Brazil,... Read More about Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs.

Can We Use Gamification to Predict Students’ Performance? A Case Study Supported by an Online Judge (2020)
Presentation / Conference Contribution

The impact of gamification has been typically evaluated via self-report assessments (questionnaires, surveys, etc.). In this work, we analise the use of gamification elements as parameters, to predict whether students are going to fail or not in a pr... Read More about Can We Use Gamification to Predict Students’ Performance? A Case Study Supported by an Online Judge.

Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming (2020)
Journal Article

Tools for automatic grading programming assignments, also known as Online Judges, have been widely used to support computer science (CS) courses. Nevertheless, few studies have used these tools to acquire and analyse interaction data to better unders... Read More about Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming.

Citizen scientists: school students conducting, contributing to and communicating ecological research – experiences of a school–university partnership (2020)
Journal Article

Started in north-east England in 2015, MammalWeb aims to improve our knowledge of British mammals through the use of motion-sensing camera traps. Fundamental to the project is the involvement of local communities and individuals who act as citizen sc... Read More about Citizen scientists: school students conducting, contributing to and communicating ecological research – experiences of a school–university partnership.

Best practice for collar deployment of tri-axial accelerometers on a terrestrial quadruped to provide accurate measurement of body acceleration (2020)
Journal Article

Background: Tri-axial accelerometers are frequently deployed on terrestrial quadrupedal mammals using collars, because they are easy to fit and are thought to have minimal impact on the subject. Collar-attached devices are not fixed to the body and c... Read More about Best practice for collar deployment of tri-axial accelerometers on a terrestrial quadruped to provide accurate measurement of body acceleration.

Evaluating the operational resilience of small and medium-sized enterprises to flooding using a computational modelling and simulation approach: a case study of the 2007 flood in Tewkesbury (2020)
Journal Article

The resilience of small and medium-sized enterprises (SMEs) to disruptive events is significant as this highly prevalent category of business forms the economic backbone in developed countries. This article provides an overview of the application of... Read More about Evaluating the operational resilience of small and medium-sized enterprises to flooding using a computational modelling and simulation approach: a case study of the 2007 flood in Tewkesbury.

A Novel Patient-Specific Model for Predicting Severe Oliguria; Development and Comparison With Kidney Disease: Improving Global Outcomes Acute Kidney Injury Classification (2020)
Journal Article

Objectives: The Kidney Disease: Improving Global Outcomes urine output criteria for acute kidney injury lack specificity for identifying patients at risk of adverse renal outcomes. The objective was to develop a model that analyses hourly urine outpu... Read More about A Novel Patient-Specific Model for Predicting Severe Oliguria; Development and Comparison With Kidney Disease: Improving Global Outcomes Acute Kidney Injury Classification.

Radio propagation measurements and modeling for standardization of the site general path loss model in International Telecommunications Union recommendations for 5G wireless networks (2020)
Journal Article

The International Telecommunications Union Radiocommunication Sector (ITU‐R) Study Group 3 identified the need for a number of radio channel models in anticipation of the World Radiocommunications Conference in 2019 when the frequency allocation for... Read More about Radio propagation measurements and modeling for standardization of the site general path loss model in International Telecommunications Union recommendations for 5G wireless networks.

Innovations in Camera Trapping Technology and Approaches: The Integration of Citizen Science and Artificial Intelligence (2020)
Journal Article

Camera trapping has become an increasingly reliable and mainstream tool for surveying a diversity of wildlife species. Concurrent with this has been an increasing effort to involve the wider public in the research process, in an approach known as ‘ci... Read More about Innovations in Camera Trapping Technology and Approaches: The Integration of Citizen Science and Artificial Intelligence.

Exploring content game elements to support gamification design in educational systems: narrative and storytelling (2019)
Presentation / Conference Contribution

There are currently several studies on gamification applied to learning systems, aiming to encourage students to do certain tasks and improving their learning. According to several researches, most frameworks for gamification already developed are st... Read More about Exploring content game elements to support gamification design in educational systems: narrative and storytelling.