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All Outputs (72)

Artificial Ants to Extract Leaf Outlines and Primary Venation Patterns (2008)
Presentation / Conference Contribution
Mullen, R. J., Monekosso, D., Barman, S., Remagnino, P., & Wilkin, P. (2008, December). Artificial Ants to Extract Leaf Outlines and Primary Venation Patterns. Presented at ANT COLONY OPTIMIZATION AND SWARM INTELLIGENCE, PROCEEDINGS IEEE Computat Intelligence Soc; Co AntOptima; Belgian Fund Sci Res; French Comm Belgium

Concepts for Efficient Flow Solvers Based on Adaptive Cartesian Grids (2008)
Presentation / Conference Contribution
Muntean, I. L., Mehl, M., Neckel, T., & Weinzierl, T. (2008). Concepts for Efficient Flow Solvers Based on Adaptive Cartesian Grids. In S. Wagner, M. Steinmetz, A. Bode, & M. Brehm (Eds.), High Performance Computing in Science and Engineering, Garching 2007

Selecting Taxa to Save or Sequence: Desirable Criteria and a Greedy Solution (2008)
Journal Article
Bordewich, M., Rodrigo, A., & Semple, C. (2008). Selecting Taxa to Save or Sequence: Desirable Criteria and a Greedy Solution. Systematic Biology, 57(6), 825-834. https://doi.org/10.1080/10635150802552831

Three desirable properties for any method of selecting a subset of evolutionary units (EUs) for conservation or for genomic sequencing are discussed. These properties are spread, stability, and applicability. We are motivated by a practical case in w... Read More about Selecting Taxa to Save or Sequence: Desirable Criteria and a Greedy Solution.

Interaction patches for multi-character animation (2008)
Journal Article
Shum, H. P., Komura, T., Shiraishi, M., & Yamazaki, S. (2008). Interaction patches for multi-character animation. ACM Transactions on Graphics, 27(5), Article 114. https://doi.org/10.1145/1409060.1409067

We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree,... Read More about Interaction patches for multi-character animation.