Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company
(2020)
Journal Article
Xiao, L. (2021). Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company. International Journal of Mental Health and Addiction, 19(6), 2355-2357. https://doi.org/10.1007/s11469-020-00328-7