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All Outputs (3)

Examining body appreciation in six countries: The impact of age and sociocultural pressure (2024)
Journal Article
Hanson, L. N., Gott, A., Tomsett, M., Useh, E., Yeadon-Caiger, E., Clay, R., Fan, J., Hui, K., Wang, H., Evans, E. H., Cowie, D., & Boothroyd, L. G. (2024). Examining body appreciation in six countries: The impact of age and sociocultural pressure. PLoS ONE, 19(7), Article e0306913. https://doi.org/10.1371/journal.pone.0306913

Previous research on body appreciation across the lifespan has produced conflicting results that it increases with age, decreases with age, or is generally stable with an increase in women over 50-years-old. Furthermore, most of the research has been... Read More about Examining body appreciation in six countries: The impact of age and sociocultural pressure.

Evaluating initial usability of a hand augmentation device across a large and diverse sample. (2024)
Journal Article
Clode, D., Dowdall, L., da Silva, E., Selén, K., Cowie, D., Dominijanni, G., & Makin, T. R. (2024). Evaluating initial usability of a hand augmentation device across a large and diverse sample. Science Robotics, 9(90), Article eadk5183. https://doi.org/10.1126/scirobotics.adk5183

The advancement of motor augmentation and the broader domain of human-machine interaction rely on a seamless integration with users' physical and cognitive capabilities. These considerations may markedly fluctuate among individuals on the basis of th... Read More about Evaluating initial usability of a hand augmentation device across a large and diverse sample..

The role of visuomotor synchrony on virtual full‐body illusions in children and adults (2024)
Journal Article
Dewe, H., Sill, O., Thurlbeck, S., Kentridge, R., & Cowie, D. (2024). The role of visuomotor synchrony on virtual full‐body illusions in children and adults. Journal of Neuropsychology, https://doi.org/10.1111/jnp.12372

The present study explored the effects of visuomotor synchrony in virtual reality during the embodiment of a full human avatar in children (aged 5–6 years) and adults. Participants viewed their virtual bodies from a first‐person perspective while the... Read More about The role of visuomotor synchrony on virtual full‐body illusions in children and adults.