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All Outputs (107)

Agent-based Classroom Environment Simulation: the Effect of Disruptive Schoolchildren’s Behaviour versus Teacher Control over Neighbours (2021)
Presentation / Conference Contribution

Schoolchildren's academic progress is known to be affected by the classroom environment. It is important for teachers and administrators to under-stand their pupils' status and how various factors in the classroom may affect them, as it can help them... Read More about Agent-based Classroom Environment Simulation: the Effect of Disruptive Schoolchildren’s Behaviour versus Teacher Control over Neighbours.

Interpretable AI to Understand Early Effective and Ineffective Programming Behaviours from CS1 Learners (2021)
Presentation / Conference Contribution

Building predictive models to estimate the learner performance in the beginning of CS1 courses is essential in education to allow early interventions. However, the educational literature notes the lack of studies on early learner behaviours that can... Read More about Interpretable AI to Understand Early Effective and Ineffective Programming Behaviours from CS1 Learners.

For whom should we gamify? Insights on the users intentions and context towards gamification in education (2020)
Presentation / Conference Contribution

Gamification design in educational environments is not trivial and many variables need to be considered to achieve positive outcomes. Often, educators and designers do not know when the students intend on the use of gamified environments might influe... Read More about For whom should we gamify? Insights on the users intentions and context towards gamification in education.

Deep learning for early performance prediction of introductory programming students: a comparative and explanatory study (2020)
Journal Article

Introductory programming may be complex for many students. Moreover, there is a high failure and dropout rate in these courses. A potential way to tackle this problem is to predict student performance at an early stage, as it facilitates human-AI col... Read More about Deep learning for early performance prediction of introductory programming students: a comparative and explanatory study.

Digital Inclusion in Nothern England: Training Women from Underrepresented Communities in Tech: A Data Analytics Case Study (2020)
Presentation / Conference Contribution

The TechUPWomen programme takes 100 women from the Midlands and North of England, particularly from underrepresented communities, with degrees or experience in any subject area, retrains them in technology and upon graduation guarantees an interview... Read More about Digital Inclusion in Nothern England: Training Women from Underrepresented Communities in Tech: A Data Analytics Case Study.

Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course (2020)
Presentation / Conference Contribution

Social media is ubiquitous, a continuous part of our daily lives; it offers new ways of communication. This is especially crucial in education, where various online systems make use of (perceived) public or private communication, as a means to suppor... Read More about Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course.

A Multidimensional Deep Learner Model of Urgent Instructor Intervention Need in MOOC Forum Posts (2020)
Presentation / Conference Contribution

In recent years, massive open online courses (MOOCs) have become one of the most exciting innovations in e-learning environments. Thousands of learners around the world enroll on these online platforms to satisfy their learning needs (mostly) free of... Read More about A Multidimensional Deep Learner Model of Urgent Instructor Intervention Need in MOOC Forum Posts.