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Experiments with the internet of things in museum space: QRator.

Hudson-Smith, A.; Gray, S.; Ross, C.; Barthel, R.; De Jode, M.; Warwick, C.; Terras, M.

Authors

A. Hudson-Smith

S. Gray

C. Ross

R. Barthel

M. De Jode

M. Terras



Contributors

Anind K. Dey
Editor

Hao-Hua Chu
Editor

Abstract

Emergent Internet of Things (IoT) based technologies offer the potential for new ways in engaging with places, spaces and objects. The use of mobile and tablet computing linked specifically to objects and memory, comment and narrative creation opens up a potentially game-changing methodology in user interaction above and beyond the traditional 'kiosk' type approach. In this position statement we detail the QRator project in the Grant Museum at University College London. The QRator project explores how handheld mobile devices and Internet enabled interactive digital labels can create new models for public engagement, personal meaning-making and the construction of narrative opportunities inside museum spaces. The project won the United Kingdom National Museum and Heritage Award for Innovation for exploring the cultural shift that is anticipated as society moves to a ubiquitous form of computing in which every device is 'on', and every device is connected in some way to the Internet.

Presentation Conference Type Conference Paper (Published)
Conference Name UbiComp'12 - 2012 ACM Conference on Ubiquitous Computing
Publication Date 2012-09
Deposit Date Sep 5, 2014
Publisher Association for Computing Machinery (ACM)
Pages 1183-1184
Book Title UbiComp '12 : proceedings of the 2012 ACM Conference on Ubiquitous Computing : September 5-8, 2012, Pittsburgh, USA
DOI https://doi.org/10.1145/2370216.2370469
Keywords Museum narratives, Digital interactive labels, iPad, Crowd sourcing, Public engagement, QRCodes.
Public URL https://durham-repository.worktribe.com/output/1154404