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Outputs (46)

Game-On-Demand: An Online Game Engine based on Geometry Streaming (2011)
Journal Article
Li, F., Lau, R., Kilis, D., & Li, L. (2011). Game-On-Demand: An Online Game Engine based on Geometry Streaming. ACM Transactions on Multimedia Computing, Communications and Applications, 7(3), Article 19. https://doi.org/10.1145/2000486.2000493

In recent years, online gaming is becoming very popular. In contrast to standalone games, online games tend to be large-scale and typically support interactions among users. However, due to the high network latency of the Internet, smooth interaction... Read More about Game-On-Demand: An Online Game Engine based on Geometry Streaming.

An Adaptive Course Generation Framework (2010)
Journal Article
Li, F., Lau, R., & Dharmendran, P. (2010). An Adaptive Course Generation Framework. International Journal of Distance Education Technologies, 8(3), 74-85. https://doi.org/10.4018/jdet.2010070104

Existing adaptive e-learning methods are supported by student (user) profiling for capturing student characteristics, and course structuring for organizing learning materials according to topics and levels of difficulties. Adaptive courses are then g... Read More about An Adaptive Course Generation Framework.

Emerging Internet Technologies for E-Learning (2009)
Journal Article
Li, Q., Lau, R., Leung, E., Li, F., Lee, V., Wah, B. W., & Ashman, H. (2009). Emerging Internet Technologies for E-Learning. IEEE Internet Computing, 13(4), 11-17. https://doi.org/10.1109/mic.2009.83

As a flourishing field, e-learning at large (including distance learning, Web-based learning, and digital game-based learning) has attracted increasing attention from both industry and academic sectors. To facilitate the development of effective e-le... Read More about Emerging Internet Technologies for E-Learning.

An Efficient Method for Simulating Flexible Connectors (2009)
Journal Article
Li, F., Zhao, J., Lam, B., & Lau, R. (2009). An Efficient Method for Simulating Flexible Connectors. Journal of multimedia, 4(2), 94-100. https://doi.org/10.4304/jmm.4.2.94-100

Physically-based dynamic simulation has been an active research area for many years. It is an important technique to enhance the realism of interactive multimedia or computer graphics applications. However, while most of these applications require re... Read More about An Efficient Method for Simulating Flexible Connectors.

An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks (2008)
Journal Article
Yang, B., Li, F., Pan, Z., & Wang, X. (2008). An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks. Journal of Computer Science and Technology, 23(6), 1015-1025. https://doi.org/10.1007/s11390-008-9195-y

When a 3D model is transmitted over a lossy network, some model information may inevitably be missing.Under such situation, one may not be able to visualize the receiving model unless the lost model information has been retransmitted. Progressive mod... Read More about An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks.

Technology Supports for Distributed and Collaborative Learning over the Internet (2008)
Journal Article
Li, Q., Lau, R., Shih, T., & Li, F. (2008). Technology Supports for Distributed and Collaborative Learning over the Internet. ACM Transactions on Internet Technology, 8(2), Article 10. https://doi.org/10.1145/1323651.1323656

With the advent of Internet and World Wide Web (WWW) technologies, distance education (e-learning or Web-based learning) has enabled a new era of education. There are a number of issues that have significant impact on distance education, including th... Read More about Technology Supports for Distributed and Collaborative Learning over the Internet.

Adaptive Animation of Human Motion for e-Learning Applications (2007)
Journal Article
Li, F., Lau, R., Komura, T., Wang, M., & Siu, B. (2007). Adaptive Animation of Human Motion for e-Learning Applications. International Journal of Distance Education Technologies, 5(2), 74-85

Human motion animation has been one of the major research topics in the field of computer graphics for decades. Techniques developed in this area help present human motions in various applications. This is crucial for enhancing the realism as well as... Read More about Adaptive Animation of Human Motion for e-Learning Applications.

A Trajectory-Preserving Synchronization Method for Collaborative Visualization (2006)
Journal Article
Li, L., Li, F., & Lau, R. (2006). A Trajectory-Preserving Synchronization Method for Collaborative Visualization. IEEE Transactions on Visualization and Computer Graphics, 12(5), 989-996. https://doi.org/10.1109/tvcg.2006.114

In the past decade, a lot of research work has been conducted to support collaborative visualization among remote users over the networks, allowing them to visualize and manipulate shared data for problem solving. There are many applications of colla... Read More about A Trajectory-Preserving Synchronization Method for Collaborative Visualization.