Real-Time Video Analysis for Vehicle Lights Detection using Temporal Information
(2007)
Presentation / Conference Contribution
Outputs (474)
Consistency in Muti-modal Automated Target Detection using Temporally Filtered Reporting (2012)
Presentation / Conference Contribution
Direct Geometric Texture Synthesis and Transfer on 3D Meshes (2006)
Presentation / Conference Contribution
Environment Authentication through 3D Structural Analysis (2004)
Presentation / Conference Contribution
No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success (2014)
Presentation / Conference Contribution
Research over the past fifty years into predictors of programming performance has yielded little improvement in the identification of at-risk students. This is possibly because research to date is based upon using static tests, which fail to reflect... Read More about No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success.
Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior (2013)
Presentation / Conference Contribution
The high failure rates of many programming courses means there is a need to identify struggling students as early as possible. Prior research has focused upon using a set of tests to assess the use of a student's demographic, psychological and cognit... Read More about Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior.
Failure rates in introductory programming revisited (2014)
Presentation / Conference Contribution
Whilst working on an upcoming meta-analysis that synthesized fifty years of research on predictors of programming performance, we made an interesting discovery. Despite several studies citing a motivation for research as the high failure rates of int... Read More about Failure rates in introductory programming revisited.
A 3D extension to cortex like mechanisms for 3D object class recognition (2012)
Presentation / Conference Contribution
Multi-Colour Sketch Recognition in a Learning Environment (2008)
Presentation / Conference Contribution
Virtual physics environments are becoming increasingly popular as a teaching tool for grade and high school level mechanical physics. While useful, these tools often offer a complex user interface, lacking the intuitive nature of the traditional whit... Read More about Multi-Colour Sketch Recognition in a Learning Environment.
Implicit surface reconstruction and feature detection with a learning algorithm (2010)
Presentation / Conference Contribution
We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit representation of surface data. The... Read More about Implicit surface reconstruction and feature detection with a learning algorithm.
Sketching-Based Skeleton Generation (2010)
Presentation / Conference Contribution
Articulated character animation can be performed by manually creating and rigging a skeleton into an unfolded 3D object. Such tasks are not trivial, as it requires a substantial amount of training and practices. Although methods have been proposed to... Read More about Sketching-Based Skeleton Generation.
Self-Organising Maps for Implicit Surface Reconstruction (2008)
Presentation / Conference Contribution
This paper proposes an implicit surface reconstruction algorithm based on Self-Organising Maps (SOMs). The SOM has the connectivity of a regular 3D grid, each node storing its signed distance from the surface. At each iteration of the basic algorithm... Read More about Self-Organising Maps for Implicit Surface Reconstruction.
Effects of Noise on Quantized Triangle Meshes (2010)
Presentation / Conference Contribution
In this paper we measure the effects of noise on the performance of a standard entropy compression algorithm for quantized triangle meshes. In a first experiment, we show that a small amount of added noise may lead to slightly smaller filesizes. The... Read More about Effects of Noise on Quantized Triangle Meshes.
Active Contour Projection for Mesh Segmentation (2009)
Presentation / Conference Contribution
Active contour methods can be used to segment a 3D mesh into parts by iteratively moving the contour to the mesh region that minimizes the contour energy. However, as the contour moves, it often does not lie on the mesh surface. To address this probl... Read More about Active Contour Projection for Mesh Segmentation.
Bootstrap test error estimations of polynomial fittings in surface reconstruction. (2009)
Presentation / Conference Contribution
Distance Based Feature Detection on 3D Point Sets. (2009)
Presentation / Conference Contribution
GameOD: An Internet Based Game-On-Demand Framework (2004)
Presentation / Conference Contribution
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games... Read More about GameOD: An Internet Based Game-On-Demand Framework.
Supporting Continuous Consistency in Multiplayer Online Games (2004)
Presentation / Conference Contribution
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This... Read More about Supporting Continuous Consistency in Multiplayer Online Games.
Emulating MultiConjugate Turbulence (2002)
Presentation / Conference Contribution
Advances in modal liquid crystals (2003)
Presentation / Conference Contribution