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Outputs (284)

Exploring content game elements to support gamification design in educational systems: narrative and storytelling (2019)
Presentation / Conference Contribution

There are currently several studies on gamification applied to learning systems, aiming to encourage students to do certain tasks and improving their learning. According to several researches, most frameworks for gamification already developed are st... Read More about Exploring content game elements to support gamification design in educational systems: narrative and storytelling.

Agent-based Classroom Environment Simulation: the Effect of Disruptive Schoolchildren’s Behaviour versus Teacher Control over Neighbours (2021)
Presentation / Conference Contribution

Schoolchildren's academic progress is known to be affected by the classroom environment. It is important for teachers and administrators to under-stand their pupils' status and how various factors in the classroom may affect them, as it can help them... Read More about Agent-based Classroom Environment Simulation: the Effect of Disruptive Schoolchildren’s Behaviour versus Teacher Control over Neighbours.

Predicting Learners' Demographics Characteristics: Deep Learning Ensemble Architecture for Learners' Characteristics Prediction in MOOCs (2019)
Presentation / Conference Contribution

Author Profiling (AP), which aims to predict an author's demographics characteristics automatically by using texts written by the author, is an important mechanism for many applications, as well as highly challenging. In this research, we analyse var... Read More about Predicting Learners' Demographics Characteristics: Deep Learning Ensemble Architecture for Learners' Characteristics Prediction in MOOCs.

Agent-based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students (2021)
Presentation / Conference Contribution

The classroom environment is a major contributor to the learning process in schools. Young students are affected by different details in their academic progress, be it their own characteristics, their teacher’s or their peers’. The combination of the... Read More about Agent-based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students.

Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course (2020)
Presentation / Conference Contribution

Social media is ubiquitous, a continuous part of our daily lives; it offers new ways of communication. This is especially crucial in education, where various online systems make use of (perceived) public or private communication, as a means to suppor... Read More about Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course.

Design of an educational multimedia library to teach Python to non-technical university students (2020)
Presentation / Conference Contribution

Starting from our teaching experience and previous research on programming for non-technical university students in Japan and Denmark, we identify an unarticulated dependency of programming materials from other technical domains, which causes a knowl... Read More about Design of an educational multimedia library to teach Python to non-technical university students.