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All Outputs (82)

Multi-robot Teams for Environmental Monitoring (2011)
Book Chapter
Espina, M. V., Grech, R., De Jager, D., Remagnino, P., Iocchi, L., Marchetti, L., …King, C. (2011). Multi-robot Teams for Environmental Monitoring. In P. Remagnino, D. Monekosso, & L. Jain (Eds.), INNOVATIONS IN DEFENCE SUPPORT SYSTEMS - 3: INTELLIGENT PARADIGMS IN SECURITY (183-209)

On the approximation complexity hierarchy. (2011)
Presentation / Conference Contribution
Bordewich, M. (2010, September). On the approximation complexity hierarchy. Presented at 8th International Workshop on International Workshop on Approximation and Online Algorithms, WAOA 2010, Liverpool

This paper presents an extension of Ladner’s Theorem to the approximation complexity hierarchy. In 1975 Ladner proved that if P≠NP, then there exists an incomplete problem A which is neither in P nor NP-complete. Here we show that if RP≠NP, then ther... Read More about On the approximation complexity hierarchy..

Wide field adaptive optics microscopy using both closed loop correction and image sharpness optimization (2011)
Presentation / Conference Contribution
Bourgenot, C., Love, G. D., Saunter, C. D., & Girkin, J. M. (2011). Wide field adaptive optics microscopy using both closed loop correction and image sharpness optimization. . https://doi.org/10.1364/aopt.2011.jtua2

We report on results from a wide field microscope fitted with adaptive optics. We describe results based on both image optimization (wavefront sensorless adaptive optics) and full closed loop correction.

Game-On-Demand: An Online Game Engine based on Geometry Streaming (2011)
Journal Article
Li, F., Lau, R., Kilis, D., & Li, L. (2011). Game-On-Demand: An Online Game Engine based on Geometry Streaming. ACM Transactions on Multimedia Computing, Communications and Applications, 7(3), Article 19. https://doi.org/10.1145/2000486.2000493

In recent years, online gaming is becoming very popular. In contrast to standalone games, online games tend to be large-scale and typically support interactions among users. However, due to the high network latency of the Internet, smooth interaction... Read More about Game-On-Demand: An Online Game Engine based on Geometry Streaming.