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Visual saliency guided textured model simplification

Yang, Bailin; Li, Frederick W.B.; Wang, Xun; Xu, Mingliang; Liang, Xiaohui; Jiang, Zhaoyi; Jiang, Yanhui

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Bailin Yang

Xun Wang

Mingliang Xu

Xiaohui Liang

Zhaoyi Jiang

Yanhui Jiang


Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods.


Yang, B., Li, F. W., Wang, X., Xu, M., Liang, X., Jiang, Z., & Jiang, Y. (2016). Visual saliency guided textured model simplification. Visual Computer, 32(11), 1415-1432.

Journal Article Type Article
Acceptance Date May 16, 2015
Online Publication Date May 16, 2015
Publication Date Nov 1, 2016
Deposit Date Jul 6, 2016
Publicly Available Date Jul 6, 2016
Journal Visual Computer
Print ISSN 0178-2789
Electronic ISSN 1432-2315
Publisher Springer
Peer Reviewed Peer Reviewed
Volume 32
Issue 11
Pages 1415-1432


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