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Designing the spectator experience

Reeves, S.; Benford, S.; O'Malley, C.; Fraser, M.

Authors

S. Reeves

S. Benford

M. Fraser



Abstract

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deploying sensor technology within a space. Through a study of a torch (aka 'flashlight') based interface, we develop a framework for analysing this spatial character generated by sensor technology. This framework is then used to analyse and compare a range of other systems in which sensor technology is used, in order to develop a design spectrum that contrasts the revealing and hiding of a system's structure to users. Finally, we discuss the implications for interfaces situated in public spaces and consider the benefits of hiding structure from users.

Citation

Reeves, S., Benford, S., O'Malley, C., & Fraser, M. (2005, December). Designing the spectator experience. Presented at Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Presentation Conference Type Conference Paper (published)
Conference Name Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
Publication Date 2005
Deposit Date Aug 15, 2018
Publisher Association for Computing Machinery (ACM)
Pages 741-750
Book Title Proceedings of the Conference on Designing Interactive Systems, DIS2006; University Park, PA; United States
Public URL https://durham-repository.worktribe.com/output/1145935